Daniel Conde Linares – Games Programmer
C, C++, C#, Objective-C, Java, Lua.
Unity 3D, Cocoa Touch, OpenGL, XNA, nVidia PhysX, Bullet Physics.
Visual Studio, Xcode, MonoDevelop, Eclipse, Netbeans, Subversion, Git, Perforce, 3ds Max, Maya.
Over 4 years experience, publishing more than 10 games and apps, with 3 different companies, on 2 different countries.
Avid learner, motivated, versatile, self-organized, self-critical, team builder, responsible…
Curious, creative, dedicated, easy going, fail shameless, joker, wingman…